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Ideas that shape us

When we imagine, we humanise

1/3/2026

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A Canberra story about the past we inherit, the future we imagine, and a very large fish.
Back in 2019, Molly was six.

She was struggling to go to school. She felt shy. She felt like she didn’t belong. Many mornings we sat in the car park because she was too upset to go inside.

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At home, we started playing with an idea. We made a simple prompt game using scraps of paper. We would flip over cards and brainstorm ways she might make friends.

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One of the ideas she came up with was taking an elastic to school.
She invited other kids to play. They joined in. Then they started bringing their own elastics. Eventually the school brought elastics too.

That moment made me wonder: what if imagination could help people feel like they belong more?
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That was the beginning of our first game U Shape Us.

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Creativity as a bridge to belonging
Over five years, U Shape Us grew into a simple connection game.
You flip over prompts.
You come up with connection ideas.
You draw them.
You ask, “What do you like about my idea? How can we make it better? How could we bring it to life?”

It started at our kitchen table. Now schools and community programs are using it across Australia and beyond.

One of the most meaningful moments was when Molly played it with her grandparents. The photo prompts had us talking for ages about how Poppy played marbles at school and Nan played elastics. I had played those same games as a child. in the 1980s.

It struck me that memory travels.
Games travel — physically, socially, generationally.

And belonging can grow wherever people gather to share them.

We kept noticing when people share memories and ideas, you begin to see their inner world.
You relate differently. You become more curious.

For instance when our game was played at Gordon Primary School in Canberra one child shared:
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 “This game can really help you… it gets everything inside of you — your doubts, your enjoyment — onto the page, so you can make new friends and show yourself to others the way they never saw you before.”

Another said, “It makes you feel like I can actually share my ideas… It helps to make you brave.”
​Designing for older people
In 2023, we were in the final stages of testing U Shape Us when I had coffee with social researcher Dr Hugh Mackay.
He spoke about loneliness. About older people in aged care who hadn’t had a visitor in years.  He encouraged us to explore our work further for older people.
That conversation stayed with me.

He connected me with Samantha Herron, who tested our original game in her Seniors and Teens Empathy Program in Sydney. The feedback was thoughtful and practical. Bigger cards. Simpler rules. A slower pace.

A few months later, when we started selling U Shape Us at markets, older people would stop and talk with us. When they heard the game was about belonging, several told us they felt a low sense of belonging in their communities, in their workplaces, and sometimes even in their own families.


One older woman said to me, “You should develop a game for us.  Older people have wonderful imaginations, you know.”  

I began to imagine the form of our new game, designed with older people in mind.
We didn’t have the means at that point, only the desire. But when you begin imagining something into being, you start to notice pathways.
​Listening and testing
  You In 2024, with support from a Start Some Good fellowship and a loan from the June Canavan Foundation, we took the leap and developed a new game.

We tested it with families, with seniors’ groups through Woden Community Services, and with the Multicultural Communities Council of Illawarra. We spoke with community development workers and aged care staff. We asked what worked. We changed what didn’t.

What people loved most was simple: sharing memories, listening to stories, learning new things about people they already knew.

Some of the connection ideas that came out of sessions were small and joyful. A knitting group with music from the 80s. A social picnic with backyard cricket. A mini-bus photography tour.

Not grand plans. Just sparks.
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Each game was different. Each table felt different.

We launched Up to Us in August 2025.  You can see a video of that here.
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What Up To Us is
Up To Us is simple.

First, you choose a photo card and share a memory.
Then, you draw an invention card and imagine a new idea inspired by that memory.

There are no right or wrong answers. No pressure to perform. You can speak as much or as little as you like.

It’s designed to be played across generations.

​It’s about hearing what’s inside other people — their stories, their dreams, their ideas.

You can read reflections from people who have played Up To Us at this link.
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Seeing each other
At its heart, Up To Us is not really about cards.

It’s about what happens when we pause long enough to imagine someone else’s memories and ideas.

Research in social psychology, including the work of Professor Susan Fiske on dehumanisation and social perception, has shown that when we imagine another person’s thoughts and feelings, we are more likely to see them as fully human. That insight shaped the original design of U Shape Us, and it remains central to Up To Us.

When grandchildren hear their grandparents talk about marbles, or cassette tapes, or leaving gumboots out for St Nicholas, something shifts.

Older people are no longer “from another time.”
They are rich with fascinating stories and interesting ideas.

And when older people listen to the inner worlds of younger generations, that shift happens there too.
Young people are no longer reduced to screens or stereotypes. They are thoughtful, creative, and trying to make sense of the world.

Sharing memories and stories across generations, across cultures, across difference, humanises us.
​The Murrumbidgee cod
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In 1862, my four-times great-grandmother, Christina McIntosh, who lived in the Canberra region and was a servant at Duntroon, was reported in a local newspaper for catching a Murrumbidgee cod the size of a two-year-old and carrying it home alive.
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It is a matter-of-fact report. No mythology. Just an account of strength and determination.

When she appeared in my mind as the character for the front of the Up To Us game box, I thought about the choices she made and the values that shaped the generations that followed.

​I think about the conversations my parents and grandparents had around their kitchen tables. The way stories were shared without hurry. The way listening mattered.

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And I think about the choices we make now. What do we carry forward?
What do we pass on?

As technology accelerates, attention fragments, families live farther apart and public life feels more divided, I worry that the ordinary practice of sitting and truly listening to one another will become rarer.

Up To Us is a small response to that concern.
A way of slowing down.
Of seeing each other’s inner worlds.
Of remembering that imagination is not just play.  It is how we recognise one another as fully human.
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We inherit ways of being together through our stories.
And what we pass on is, in the end, up to us.
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Academic Foundations of Our Work

8/5/2024

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In our recent community presentations, Molly and I discussed several key academic and creative works that inform and inspire our initiatives at U Shape Us. For those who wish to explore these concepts further, we've compiled a comprehensive list of these references. Each work contributes to our understanding of belonging, creativity, and active participation, providing valuable insights that shape our approach to fostering belonging through creativity.

Understanding and countering hate
Geddes, L. (2009, March 18). Schools may accidentally create teen killers. New Scientist.
Harris, L. T., & Fiske, S. T. (2007). Dehumanizing the lowest of the low: Neuroimaging responses to extreme out-groups. Psychological Science, 17(10), 847-853.
Kahn, D (2018)  White Right Meeting the Enemy - documentary
Kohn, S. (2019) The Opposite of Hate : A Field Guide to Repairing our Humanity.
Kohn, Sally (2018) What we can do about the culture of hate, TED Talk  
Wheeler, M. Fiske. S (2005) Controlling Racial Prejudice: Social-Cognitive Goals Affect Amygdala and Stereotype Activation, Psychological Science. 16(1):56-63, Blackwell Publishing
Wike, T., & Fraser, M. (2009). Review of studies on shooting incidents and school aggression. Aggression and Violent Behavior, DOI: 10.1016/j.avb.2009.01.005.
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Belonging
Allen, K., Kern, M. L., Vella-Brodrick, D., Hattie, J., & Waters, L. (2016). What Schools Need to Know About Fostering School Belonging: a Meta-analysis. Springer Science+Business Media New York.
Cherry, K. (2023). A Comprehensive Guide to the Bronfenbrenner Ecological Model.
McKay, H. (2018). Australia Reimagined: Towards a More Compassionate, Less Anxious Society. Pan Macmillan Australia. 
McKay, H. (2021). The Kindness Revolution. Pan Macmillan Australia

Creativity
Form, S. Kaernbach C., (2018). More Is not Always Better: The Differentiated Influence of Empathy on Different Magnitudes of Creativity. 
Michalko, M. (2006). Thinkertoys: A Handbook of Creative-Thinking Techniques (2nd ed.). Ten Speed Press.
Yamada, K., & Besom, M. (2014). What Do You Do with an Idea? Compendium, Inc.

Active Participation
Hart, R. A. (1992). Children’s participation: From tokenism to citizenship. Florence, Italy: United Nations Children’s Fund International Child Development Centre.
Hart, R. A. (2008). Stepping back from ‘the ladder’: Reflections on a model of participatory work with children. In Participation and Learning: Perspectives on education and the environment, health and sustainability (pp. 19–31). Netherlands: Springer.
Norton, M. I., Mochon, D., & Ariely, D. (2012). The IKEA effect: When labor leads to love. Journal of Consumer Psychology, 22(3), 453-460.
Thompson, L. L. (2011). Making the Team: A Guide for Managers (4th ed.). Upper Saddle River, NJ: Prentice Hall.  This work refers to the Uneven Communication Effect


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Start a Trend

12/11/2023

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Hello Molly here

Elastics is a game where you have a long tied piece of elastic and you put it around two people's ankles, and a third person jumps over the elastic in a certain pattern.  It then gets harder as you move the elastics upwards from people’s ankles, knees, thighs, hips, belly button and then underarms.  You can watch this video on how to play elastics.  

The elastics game started in China in the 7th century.  It was called Chinese Jump Rope.   It has been popular for a long time - it used to be my mum’s and my nanna’s favourite game at school.  It is in a lot of countries where it has different names - it's called elastics in Australia, New Zealand and Great Britain,  Yoki in Canada, Rek in South Africa, Gummitwist in Germany and Jeu De L'Elastique in France.

But why am I talking to you about elastics?

Because it's the start of the U Shape Us story.

When I was six, some kids said I couldn't play with them.  I felt too shy to make new friends.  So me and my mum made a simple game to think of ways to make new friends.  This was the first ever version of U Shape Us. One of our ideas was to take an elastic to school and ask kids to play with me.  So I took an elastic and guess what?  I had kids to play with!  You never know what happened next, other kids started bringing elastics and the school invested in elastics! I had started a trend.

Elastics made me feel really happy as I got to be outside instead of staying indoors doing nothing and playing with people instead of being alone.  I think it's popular because it is super easy and includes catchy rhymes and everyone got a go.  It can help you make friends and you can imagine new rhymes for other people and you to do.

Our game U Shape Us gets players to think about connection ideas using four cards - invent, person, place, thing.  One of the Thing cards includes an image of elastics.  So when you play our game you can imagine different and new ways to play with elastics.  

If you play your idea with others, you might even start your own trend.

The best way to start a trend at school is to take something simple like elastics,  tell your friends how to play and  invite other kids to play. But please don’t force or bribe other people to play with you and just be patient. It's not a competition on who makes the best trend.

But now I have a question for you. I started a trend at my school but can you start one at your school, work or club to make new friends or meet new people? It doesn't take alot to start a trend, just bring in something like elastics!

Always remember, you shape us.
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Molly

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Create Imperfect Creations

7/10/2023

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Hello Molly here

I am 11 years old and I created U Shape Us with my mum.  I wanted to share what I think about creativity.

I think creativity is important for kids because it helps them grow their knowledge. 

Being creative makes me feel happy because it fun to be creative 

Sometimes things stop kids from being creative. This includes being self conscious/ thinking what other people might think (which is mostly not true, it's just your thoughts) and just not giving it a go.

To kids who feel this way I want to say no one is perfect at everything and as long as you try and give it a go and not let your thoughts get in the way you will surprise yourself.  You might think you're not good at being creative but if you don't say that to yourself then you will be better than what you thought.

Also you can change your thoughts with one three letter word. Do you know what it is? YET, yes the word yet can change something bad into something good, like i'm not good at art YET or i’m not good at dancing YET. 

Sometimes people are gifted at creativity and you might look at something they have done and try to be ‘better’ than them.  If you feel this way I want to say again no one is perfect and some people might just be more experienced than you.  I have a friend and she is amazing at drawing, me not so much and I'm a good swimmer, her not so much but i don't think i need to be amazing at drawing and she doesn't need to be good at swimming, no one is better or worse we are just good at different things .

Creativity is not just about art.  Creativity can be about dancing, making something (like an object, game or music), writing a book or play, acting and more.  I like to make music and write short stories.

I think it is important for kids to show their imaginative side because everyone can imagine things together instead of one person on their own.

U Shape Us is a fun, enjoyable card game that helps kids to be creative.  The game encourages players to imagine fun activities and share these ideas with others, you also draw these ideas (NON PERFECT IDEAS).

U Shape Us is a game for people aged 5 and up. It’s perfect to help make new friends or break the ice towards new people. Playing U Shape Us makes me feel good because I like to show my imaginative side, I like sharing my ideas with others and hearing other people's ideas.  

Let's create imperfect creations.

Molly.

PS. Me and my mum are selling our game through a crowdfunding campaign from 22 October to 20 November 2023.  You can support our campaign by liking our facebook page or subscribe here for email updates.

www.ushapeus.com.au
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Welcome to Our Blog

7/10/2023

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​Hello and welcome! If you're as passionate about fostering belonging, creativity, and inclusion as we are, you're in the right place. This blog is an extension of our mission: nurturing the creative spark in children to reimagine 'us.'

Here, we'll share 100 impactful ideas that have shaped the very essence of 'U Shape Us.' 

We're excited to explore topics close to our hearts, from creativity and empathy to reducing bias and fostering inclusion.

In this space, we'll also be drawing upon wisdom from TED Talks, academic journals, books, and life-changing conversations and personal experience to enrich our collective understanding of belonging and what it means to truly connect.

But it's not just about us; we want to hear from you too! Your stories, your experiences, and your insights are what truly shape us. So feel free to leave comments, ask questions, and become an active part of our community.

We'll also keep you in the loop with all the latest news and updates about 'U Shape Us,' including the game, resources, and much more.

​Stay tuned!
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​U Shape Us card games are designed to spark imagination and build connection and belonging across all ages.


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